Peeeel
KAPE Representative
Statistically nine out of ten...
Posts: 429
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Post by Peeeel on Jan 2, 2015 14:00:37 GMT
Operation Green QuestDESCRIPTION The US anti-money laundering are targeting Al-Barakat's transactions. To find the leaders you must follow the money. This is a vital mission and will go along way to ending the war on terror.
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Peeeel
KAPE Representative
Statistically nine out of ten...
Posts: 429
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Post by Peeeel on Feb 2, 2015 12:17:59 GMT
atheistsw, on 01 Feb 2015 - 2:45 PM, said: This is a very nicely done capture, great location and the cargobobs are a unique touch, very funny as time passed seeing more and more abandoned and destroyed copters littering the battlefield, made things rather hectic as play progressed! I played this with a bunch of friends, all of us had mics and even so it was a challenge getting out alive. I love the fact that the cases are spread apart so once you've managed to get one you have to make the decision of whether or not to risk a second or cut loose with what you've got, but even that is a challenge with so much chaos surrounding you! I think possibly the actors are a tad overpowered, they seemed to be a little too accurate, perhaps tone down their accuracy a notch? We were playing 4v4 and between them, other players and constantly invading helicopters it sometimes got difficult to know which way to look next! Also, and this is more of an aesthetic suggestion, the team capture points seem a little random, just a couple of hills, perhaps you could use the props to build some basic cabins next to each of them, just to enhance the overall narrative a touch? The lights that surround the camp are a great visual touch that really capture the concept of a goverment raid in the dead of the night. It's little touches like that can really make a job stand out amongst the sea of mediocrity that permeates the online world. gtaforums.com/topic/763920-new-series-aths-weekly-review-showcase-ps4/
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Post by marc1874 on Feb 2, 2015 13:25:58 GMT
Can't disagree with any of that. He makes some really good point both in his positive comments and his pointers.
The part about spacing the cases has got me in 2 minds everytime I collect one. Most of the time I grab 1 and get out of there, but the last time we played it I managed to get 2 out.
The accuracy could probably come down a touch, but not by much. That actor with the rpg seems like he's smuggled in a homing launcher at times lol
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Peeeel
KAPE Representative
Statistically nine out of ten...
Posts: 429
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Post by Peeeel on Feb 2, 2015 13:53:35 GMT
Can't disagree with any of that. He makes some really good point both in his positive comments and his pointers. The part about spacing the cases has got me in 2 minds everytime I collect one. Most of the time I grab 1 and get out of there, but the last time we played it I managed to get 2 out. The accuracy could probably come down a touch, but not by much. That actor with the rpg seems like he's smuggled in a homing launcher at times lol Yeah his review and feedback was the sort of thing I was looking for, it's always good to get a little feedback from non-kape too, cause you never know if boys are being nice or honest. I'm going to look at changing the actors again, I'm thinking I'll make some less accurate and leave some, because I'm already down to medium accuracy. I'm also considering removing 4 actors and placing 2 outside each capture zone, then build a wee camp or something will a couple actors defending the base.
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Post by marc1874 on Feb 2, 2015 17:23:04 GMT
Can't disagree with any of that. He makes some really good point both in his positive comments and his pointers. The part about spacing the cases has got me in 2 minds everytime I collect one. Most of the time I grab 1 and get out of there, but the last time we played it I managed to get 2 out. The accuracy could probably come down a touch, but not by much. That actor with the rpg seems like he's smuggled in a homing launcher at times lol Yeah his review and feedback was the sort of thing I was looking for, it's always good to get a little feedback from non-kape too, cause you never know if boys are being nice or honest. I'm going to look at changing the actors again, I'm thinking I'll make some less accurate and leave some, because I'm already down to medium accuracy. I'm also considering removing 4 actors and placing 2 outside each capture zone, then build a wee camp or something will a couple actors defending the base. Yeah I know what you mean. I'm usually willing to give honest feedback as I don't want to play shit jobs. You and Bob tend to make jobs that I like though as they're always well thought out. Its a tough one with the actors, you can tell you've changed it from when we first played it as it is easier than before. The point is though, it should be hard to get the cases. It would be just another boring capture if we strolled in and back out again without a fight.
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Peeeel
KAPE Representative
Statistically nine out of ten...
Posts: 429
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Post by Peeeel on Feb 3, 2015 2:47:56 GMT
Made a few changes to this, was feeling to shite to test it.
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Peeeel
KAPE Representative
Statistically nine out of ten...
Posts: 429
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Post by Peeeel on Feb 12, 2015 2:55:10 GMT
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